{"product_id":"tora-tora-tora","title":"Tora Tora Tora!","description":"\u003cp\u003e\u003cem\u003eTora Tora Tora!\u003c\/em\u003e is a \u003cstrong\u003etwo-player strategic board game\u003c\/strong\u003e depicting the Pacific Theater of World War II from the attack on Pearl Harbor in December 1941 to the summer of 1945. One player commands the Empire of Japan, while the other controls the Allied forces: American, British, Australian, and Dutch. The game lasts for a maximum of \u003cstrong\u003e10 Rounds\u003c\/strong\u003e, unless either side achieves an immediate victory first.\u003c\/p\u003e\n\u003cp\u003eAt the heart of the game are \u003cstrong\u003eResource Points (RPs)\u003c\/strong\u003e. The same resources are spent to move Armies and Fleets, activate Units in Battle, improve their chances of scoring hits, and rebuild lost forces. Japan gains RPs from Resource Areas it controls and keeps in Supply, while American resources increase as the war progresses. The two sides therefore fight the same war under very different strategic pressures.\u003c\/p\u003e\n\u003cp\u003ePlayers alternate moving their Units and fight for control of Mainland, Island, and Sea Areas. Controlling the seas is about far more than Victory Points. Sea control allows you to maintain \u003cstrong\u003eSupply\u003c\/strong\u003e, conduct Landings, and capture further territory. Ports also determine \u003cstrong\u003eInitiative\u003c\/strong\u003e, deciding which player acts first throughout the subsequent Phases of the Round.\u003c\/p\u003e\n\u003cp\u003eCombat creates another layer of resource management. Before a Battle, both players \u003cstrong\u003esecretly and simultaneously allocate RPs\u003c\/strong\u003e to their Units. One RP activates a Unit, while committing additional resources progressively improves its Roll to Hit, up to a maximum allocation of four RPs per Unit. The question is therefore not only where you are willing to fight, but how much you are prepared to spend to win.\u003c\/p\u003e\n\u003cp\u003eCards add historical events and tactical surprises and can alternatively be discarded to re-roll a missed die in Battle. Japan also has access to \u003cstrong\u003eIsoroku Yamamoto\u003c\/strong\u003e, whose special ability can support crucial Naval Battles.\u003c\/p\u003e\n\u003cp\u003eThe Allies immediately win if they simultaneously control \u003cstrong\u003eKure and Yokosuka\u003c\/strong\u003e, while Japan achieves an immediate victory by controlling \u003cstrong\u003eHawaii and Townsville\u003c\/strong\u003e. If neither side does so, the Allies must finish the tenth Round with at least 10 Victory Points. If they fail, Japan wins.\u003c\/p\u003e","brand":"Phalanx Games","offers":[{"title":"Default Title","offer_id":59011384115544,"sku":"BG-PG-TOR-846","price":53.95,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0986\/3633\/3400\/files\/pic9434441.webp?v=1793644642","url":"https:\/\/tokensandtales.com\/products\/tora-tora-tora","provider":"Tokens \u0026 Tales","version":"1.0","type":"link"}