In CATAN, players try to be the dominant force on the island of Catan by building settlements, cities and roads. On each turn dice are rolled to determine which resources the island produces. Players build structures by 'spending' resources (sheep, wheat, wood, brick and ore) which are represented by the relevant resource cards; each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep.
Players
3-4
Playing Time
60-120 Min
Minimum Age
10+
Language
English
Game Designer
Klaus Teuber
Illustrator
Volkan Baga, Tanja Donner, Pete Fenlon, Jason Hawkins, Eric Hibbeler, Michaela Kienle, Andreas Klober, Harald Lieske, Michael Menzel, Marion Pott, Quentin Regnes, Andreas Resch, Matt Schwabel, Franz Vohwinkel, Stephen Graham Walsh